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Divergence ​

Worldbuilding project. What happens when the floor gets built.

Status: Growing ◔

TypeScript spatial graph engine (forked from ptera.world). Currently at para-garden/divergence.

Core Concept ​

The counterpart to legacy. Same starting point, different ground. Not utopia declared from above — the floor got built before the window closed, the way Europe built it post-war, before the ideology hardened.

Divergence rejects homogeneity. Flattening is impersonal. The world is one where things stayed specific — not because anyone protected their specificity, but because the conditions that compress people into legible units for extraction didn't have enough leverage.

The site is a spatial graph you navigate like a world. Nodes are people, places, things, moments. Proximity is relationship.

Architecture ​

Zero runtime dependencies (except keybinds and yaml). Spatial graph engine with zoom tiers, content pipeline, and cluster system. Forked from the same engine as legacy and ptera.world. ~1,200 lines of TypeScript.