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About para ​

para-garden tends worlds — concrete games, experiences, and creative works. Things people actually encounter and inhabit.

Where rhi is infrastructure and exo is places/platforms, para is the things that grow in them.

Philosophy ​

A garden is never finished. You tend it — you plant things, see what grows, pull weeds, make space. The things in it are alive in the sense that they change, respond, surprise you.

para projects are like that:

  • Tended, not finished. Nothing ships as a final product. Things grow, change, get reworked.
  • Constrained, not limited. Intentional boundaries create focus. A text game doesn't need graphics — it needs good writing and honest mechanics.
  • Inhabited, not consumed. These are things you spend time in, not things you scroll past.

Projects ​

ProjectDescription
existenceText-based HTML5 game — power anti-fantasy with constrained agency
legacyWorldbuilding project — what humanity left behind
divergenceWorldbuilding project — what happens when the floor gets built
solariumSelf-contained works across any medium

Relationship to rhi and exo ​

Three organizations, three concerns:

  • rhi — infrastructure. The substrate: tooling, libraries, protocols.
  • exo — places. Biomes and platforms where things can happen.
  • para — things. Concrete works that people encounter.

para projects may use rhi infrastructure and live in exo places, but they don't depend on either. They're the fruit, not the tree.